IFCC 3Q Interview // Titus Lunter

1. How did you get started in your field and what advice can you offer enthusiasts and beginners?

I got started because of artists that worked on games I loved. They inspired me with their work. That initial impact and inspiration really got me going. If you are new in the is line of work Рwork hard, talk to people, make friends and just have  a good time in general. Your initiation should be as much about fun as it is about getting started in this field.

2. What was your favorite project so far and why?

Right now I’m wrapping up my work on The Division by Ubisoft (http://tomclancy-thedivision.ubi.com/game/en-us/home/). It’s a huge game and therefor an exciting challenge. As far as concept art goes there have been numerous fun projects and it’s very hard to choose a favorite. As an illustrator however it would definitely be Magic: The Gathering (http://magic.wizards.com/). That one takes the cake .
Magic is a cardgame I’ve been playing for years and a year ago I got the opportunity to contribute to it as well. It’s just a bad ass game – plain and simple. If you ever need anything to get you inspired or to keep you on your toes look into the world of Magic: The Gathering. A lot of very talented artist work on the game.

3. How will you be involved in IFCC 2015 and what do you expect from the festival?

I will soak up all the available knowledge while sharing my own. I’ll be doing some painting and lecturing – maybe even at the same time! It will mostly be about concept art in video games but also about everything related to environment painting. I expect a lot of insanely cool people to show off their amazing talent. I hope to meet a lot of people I’ve never met, hear a lot of things I’ve never heard and get familiar with a culture I haven’t experienced. All in all, I’m super pumped.

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