Don’t worry, you’re not drunk. THU stays in Portugal but Andre Lourenço, the man behind the project, will join us in Zagreb in May.

It is important to say that “Trojan Horse was a Unicorn” (THU) project was a big motivation for us. While we were still preparing 4th edition of the “Judgment Day Festival” in 2014 (before it expanded into IFCC) we were in the middle of process of implementing new elements into festival program, such as workshops, live talks and so on. We weren’t sure if we were reaching to high. You know, it’s not so easy to bring all those experts from around the world, all at once. Then we saw that promo video from THU 2014 and said “hey, those guys did just that. It’s possible!”. The result was THIS.

One year later we decided to invite THU to join us at IFCC 2015 so they can tell you their story. We are really happy to have Andre Lourenço as one of our guest. This is what he said:

“It has been so exciting to see how Trojan Horse was a Unicorn (THU) has inspired so many people over the last few years. We are really now beginning to see how our goal of sharing experiences and knowledge with other hungry and passionate artists is taking shape in other events and meet-ups around the world. It really is an honour to have been invited to share my experiences with IFCC, and I look forward to meeting the team, making new friends, and catching up with the speakers – many of whom have become family!”

So if you want to know more about THU before you decide to attend it – this will be the right opportunity for you. If you’re lucky, you’ll get your 5 minutes with Andre.

But that’s not all. Andre will also be one of the judges at The Game Challenge 2015 so be sure to submit your work there. If you’re very good you might be invited as one of the speakers for THU 2017. Everything’s possible in this crazy virtual world.

IFCC ZBrush User Group Meeting 2015

The ZBrush User Group Meeting has became a festival tradition. It all started at last year’s festival event where ZBrush artists taught our visitors how they use our, their and your favorite 3D software package. Visitors and participants had a chance to view presentations on using ZBrush software and discussing its use with great artists like Ben Mauro, David Bentley, Hasan Bajramović and others.

Our guest list for IFCC ZBrush UGM 2015 has grown (and keeps on growing). We are very pleased to announce the following ZBrush guests speakers:

  • Dominic Qwek – USA
  • Kurt Papstein – USA
  • Bryan Wynia – USA
  • David Bentley – USA
  • Alfonso de la Torre – USA
  • Justin Goby Fields – USA
  • Ben Mauro – USA
  • Andrew Baker – NZL
  • Tom Paul – AUS
  • Mohamed Abdelfatah – EGY
  • Hasan Bajramovic – BIH
  • Milivoj Popovic – CRO
  • and many others (soon to be announced)

How long will it last? Well, ZBrush UGM is really important part of the IFCC program for us so we’ll make it last through most of  days of the festival, from May 25th to 30th. Stay tuned for more info.

Keep in mind that ZBrush 4R7 (and maybe ZBrush 5) should be out by then as well as Zbrush to KeyShot Bridge. That means a lot of new goodies for all of us. For example the integration of traditional low poly modelling is something that we all have been craving for. Looks like girls andd boys at Pixologic were not ignoring us, they were waiting for the right moment. Now that all other 3D apps have integrated sculpting tools, Pixologic is bringing box modelling. It’s like they are saying “hey you guys, we’ve gone back in the past a bit so we can still be in front of you”. Not that we have something against cutting and slicing hires meshes, no. It’s just that you have to have that good old box modeling when you need it. Right? Right.