You asked for it

After so many requests that we’ve received in the past few months, we finally decided to publish it. Yes, it’s that forbidden video, THAT UGLY VIDEO from the IFCC 2016 opening ceremony. You can’t share it around because it wasn’t created for the broader audience. It also wasn’t created to promote the IFCC. We did it just to show IFCC 2016 festival guests how wrong it is to use copyrighted materials without a permission and how horrible results can be. Don’t show it to your kids either. You have been warned.


An easier way to get your IFCC ticket

IFCC Subscriptions are finally available!

We understand that IFCC ticket price might seem a bit too high if you’re a student or a freelancer. Some of you would much rather choose to pay in smaller parts, in a fixed period of time. That’s why we have created IFCC Subscriptions. You can choose between X3 (3 months) and X7 (7 months) plan.

Also important to know:

  • you have to have a PayPal account
  • subscription is a bit more expensive than the regular ticket
  • coupons and discounts can not be applied
  • refunds are not possible, although you can cancel your subscription at any time
  • your PayPal account will be charged once a month
  • last payment has to be sent before 15th of May

For now we have only 50 subscriptions available for each plan so don’t wait for too long, GO HERE and choose your plan.


Marko Djurdjevic at IFCC 2016

Do you like DEGENESIS?

Of course you do. That was a real dumb question to ask. Well guess what – Marko Djurdjevic, legendary art director, illustrator, founder of Sixmorevodka and the mastermind behind Degenesis project will join us in Zagreb at IFCC 2016 from 23rd to 28th of May. Don’t you dare to miss this opportunity to listen what he has to teach you. Of course, it is impossible to learn his superpowers but he might share a trick or two with you. Now visit links bellow and enjoy spectacular world of Degenesis. Oh shut up and concentrate. Cheers!

http://sixmorevodka.com/degenesis/
http://shop.sixmorevodka.com/en/13-degenesis-eng

What more to say about Marko?

Maybe it would be best if we would just quote one of the best living illustrators Brad Rigney:

“I’d go to war for this dude. Hands down the best Art Director I’ve ever worked for. Being trusted to not only illustrate an iconic character like Falberg, but help retweek some of his design elements? Career high for me.”


RIOT GAMES at IFCC 2016

RIOT GAMES at IFCC 2016 / secure your seat before 1st of January 2016

Riot Games art recruiter Kenny Carvalho just informed us that he and his crew will join us at IFCC 2016 from 23rd to 28th of May. So you must be wondering who is coming with him. Well, you’ll be happy to hear that Moby Francke and Katie Lee De Sousa will join us as speakers while Artem Volchik will join you in the audience pretending to be a total noob. Oh yes – Eduardo Gonzalez, viz dev Director will also be there.

Great news, right? But that’s not all. Riot is one of the best companies to work for and their recruiters are always looking for new talents and maybe you’re the next n the list. So prepare your portfolio and apply for the IFCC Show-Off program when the time comes.

Secure your seat cheaper before 1st of January 2016 >> http://ifcc-croatia.com/

More about Katie and Moby…

Katie De Sousa

Katie De Sousa is a Senior Concept Artist at Riot Games. She’s worked on the illustration for League of Legends champions including Elise, Zyra, Ahri, as well as concepted and illustrated Jinx. Katie’s a self-taught artist and honed her skills on a variety of projects spanning comics, card games, and indie video games Paper Moon prior to joining Riot Games. She became a known artist in the League of Legends community before becoming a Rioter with her fan art piece, “Teatime with Cho’Gath and Sona.”

http://katiedesousa.com/

Moby Francke

Moby Francke has worked in the video game industry for over 13 years. He began his career as an artist at Valve, contributing to a range of games including Half Life 2, Team Fortress 2, the Left for Dead franchise, Portal, and Dota 2. At Riot Games, he is working as a Principle Artist on League of Legends. Moby’s focus is to create a memorable, timeless visual design that compliments gameplay clarity.

http://mobyfrancke.com/


LEARN SQUARED at IFCC 2016

LEARN SQUARED at IFCC 2016 / secure your seat before 1st of January 2016

You read that right. We promised that you’ll get the chance to learn from the best in the industry and we’ll do everything in our power to keep our promise. Learn Squared team is coming to IFCC 2016 to show you the whole new world. To be more precise, Jama Jurabaev and Anthony Jones have already confirmed their presence while we’re still waiting for Maciej Kuciara to do the same.So what is so different with Learn Squared? First of all some top artists are running it. Second, they have really unique approach to their class. Read this quote from their website: “Learn innovative techniques as one industry-leading artist teaches another from a completely different field. You receive the same tutorials, the same information, and the same guidance. Our goal is not only to teach what we’ve learned, but to demonstrate and share how we learn. You can follow our journey, or you can start your own.”.

Education for artists changes day by day, just like technology does. It was never so easy to find resources that can help you become better at what you want to, but at the same time it is really hard to pick the right workshop or course. Learn Squared is definitely the right choice for anyone interested joining entertainment industry. It is also very affordable, which is important for those who still don’t have regular incomes.

It was very important for us to incorporate Learn Squared into festival’s educational program. Don’t miss this unique chance to learn from Learn Squared crew live at IFCC 2016. You’ll have a chance to ask questions and have your portfolio reviewed. You’ll have a chance to become better artist.

Secure your seat cheaper before 1st of January 2016 >> http://ifcc-croatia.com/


Below is the list of Judgment Day Awards 2015 winners in all the categories. Links will take you to original submissions. You can also check other submission if you decid to explore categories in the right sidebar.

City Layouts

GRAND IDEA / Luis Dilger

View submission

#Digitalno

COPYWRITING / Filip Gjurin

View submission

Les Futuriales 2015

ILLUSTRATION / Gaétan Weltzer

View submission

Woodstock Sawmill ID

DESIGN: LOGO, VISUAL IDENTITY / Roman Davydyuk, Dima Tsapko

View submission

2-in-1 Annual Report

DESIGN: PRINT / Roman Davydyuk, Dima Tsapko

View submission

Masters of Bakery

DESIGN: PACKAGING / Roman Davydyuk, Dima Tsapko

View submission

World of SWISS

DESIGN: WEB / Michael Hinderling

View submission

Ministry of Sound – Music streaming app

DESIGN: MOBILE APPS / Domagoj Kapulica

View submission

New World

CONCEPT ART (DESIGN) / Ken Barthelmey

View submission

Papilarnie

3D / Janusz Jurek

View submission

Big vintage parfume comeback

PHOTOGRAPHY / Mladen Saric

View submission

Afro Juba

PHOTOGRAPHY / Osborne Macharia

View submission

Winamax Monkeys

VFX / (supervisors) Stephane Montel, Mhamed Elmezoued, (graphists) Omar Camara, Guillaume Marcel, Cyrill Calbac, Thomas Arnould, Helder Pereira, Etienne Metois, Fawzi Zidane, Anaele Vermot, Julien Nicolas, Romain Trimaille, (post-prod director) Emilie Nicodex

View submission

Mobil1 & Porsche

ANIMATION / Jacob Linnemann, Franz Ferdinand Kubin, Tom, Feanor Engemann, Tom Crate, Lars Hummelshøj

View submission

Tight Jeans

VIDEO DIRECTION / Luka Vucic

View submission

Mobil1 & Porsche

MUSIC AND SOUND / Nathan Blais

View submission

Stay Connected with Your Family

NEWCOMER / Saebyul Lee

View submission

Foodfave – A social app for hungry

THE BEST OF UNPUBLISHED / Elvis Mehmedović

View submission


WHAT?

Don’t worry, you’re not drunk. THU stays in Portugal but Andre Lourenço, the man behind the project, will join us in Zagreb in May.

It is important to say that “Trojan Horse was a Unicorn” (THU) project was a big motivation for us. While we were still preparing 4th edition of the “Judgment Day Festival” in 2014 (before it expanded into IFCC) we were in the middle of process of implementing new elements into festival program, such as workshops, live talks and so on. We weren’t sure if we were reaching to high. You know, it’s not so easy to bring all those experts from around the world, all at once. Then we saw that promo video from THU 2014 and said “hey, those guys did just that. It’s possible!”. The result was THIS.

One year later we decided to invite THU to join us at IFCC 2015 so they can tell you their story. We are really happy to have Andre Lourenço as one of our guest. This is what he said:

“It has been so exciting to see how Trojan Horse was a Unicorn (THU) has inspired so many people over the last few years. We are really now beginning to see how our goal of sharing experiences and knowledge with other hungry and passionate artists is taking shape in other events and meet-ups around the world. It really is an honour to have been invited to share my experiences with IFCC, and I look forward to meeting the team, making new friends, and catching up with the speakers – many of whom have become family!”

So if you want to know more about THU before you decide to attend it – this will be the right opportunity for you. If you’re lucky, you’ll get your 5 minutes with Andre.

But that’s not all. Andre will also be one of the judges at The Game Challenge 2015 so be sure to submit your work there. If you’re very good you might be invited as one of the speakers for THU 2017. Everything’s possible in this crazy virtual world.


IFCC ZBrush User Group Meeting 2015

The ZBrush User Group Meeting has became a festival tradition. It all started at last year’s festival event where ZBrush artists taught our visitors how they use our, their and your favorite 3D software package. Visitors and participants had a chance to view presentations on using ZBrush software and discussing its use with great artists like Ben Mauro, David Bentley, Hasan Bajramović and others.

Our guest list for IFCC ZBrush UGM 2015 has grown (and keeps on growing). We are very pleased to announce the following ZBrush guests speakers:

  • Dominic Qwek – USA
  • Kurt Papstein – USA
  • Bryan Wynia – USA
  • David Bentley – USA
  • Alfonso de la Torre – USA
  • Justin Goby Fields – USA
  • Ben Mauro – USA
  • Andrew Baker – NZL
  • Tom Paul – AUS
  • Mohamed Abdelfatah – EGY
  • Hasan Bajramovic – BIH
  • Milivoj Popovic – CRO
  • and many others (soon to be announced)

How long will it last? Well, ZBrush UGM is really important part of the IFCC program for us so we’ll make it last through most of  days of the festival, from May 25th to 30th. Stay tuned for more info.

Keep in mind that ZBrush 4R7 (and maybe ZBrush 5) should be out by then as well as Zbrush to KeyShot Bridge. That means a lot of new goodies for all of us. For example the integration of traditional low poly modelling is something that we all have been craving for. Looks like girls andd boys at Pixologic were not ignoring us, they were waiting for the right moment. Now that all other 3D apps have integrated sculpting tools, Pixologic is bringing box modelling. It’s like they are saying “hey you guys, we’ve gone back in the past a bit so we can still be in front of you”. Not that we have something against cutting and slicing hires meshes, no. It’s just that you have to have that good old box modeling when you need it. Right? Right.